Blog #2: first pass + Critique
Adornetto
CoD Map prototype
Map description: My map is a small quarter map that is symmetrical, this gives each player on either side the same advantage points. This focuses the gameplay on good mechanics and gun skill since the map is the same on either side. Only few maps have been like this so I wanted to see if I could perfect it.
- Sight and composition angles: How can you improve the experience of your level by altering those angles?
- The angles of my map are the same on either side. But what I believe I need to do to make it more smooth on either side is to make sure the map has smooth angles and clear paths of sight
- Observation Spots: How does your level us observation spots, and how can you make them better?
- my level has many observation spots through out the map. On either side their are lines of sights to certain spots on the map. I can make these spots better by making sure the sight is completely clear. all the spots are level but I could make the windows wider to make them have a advantage to the person inside and out.
- Balance: How can you play with balance within your level / world to make views seem more composed?
- I can play with the balance by maybe making each side not symmetrical, and having each side has distinct advantages and disadvantages. This would make the map seem more composed because of the difference yet equableness with the different area.
- Anything else: One other thing from the reading that I didn't mention.
- I believe I could add more points to the map to make it more diverse, there are many spots on each teams sides, but I could add more things to make the map have more pop. The level did come out like my design, but I can defiantly add more.

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